Armor and Weapons

Armor and Weapons


Armor

Armor, shields, helms and gauntlets help with fortification vs. critical hits. They also suffer damage from serious, critical, or massive damage effects. Once the item reaches 0 HP’s or less they typically cease to function as protection until they are repaired or replaced.

Light Armor Hardness HP Fortification
Padded 1 5 5%
Leather 2 10 10%
Studded Leather 3 15 15%
Chain Shirt 7 20 30%
Medium Armor Hardness HP Fortification
Hide 4 15 20%
Scale Mail 6 20 25%
Chainmail 7 25 30%
Breastplate 10 25 35%
Heavy Armor Hardness HP Fortification
Splint Mail 8 30 40%
Banded Mail 8 30 35%
Half-Plate 9 35 40%
Full Plate 10 40 50%


Dragonhide Armor

Depending on the dragons age and size Dragonhide can be used for hide, scale, breastplate, half plate or full plate armor, gauntlets, helms and shields. It can also be crafted as animal barding. Generally speaking, Dragonhide armor has the same qualities as standard masterwork armor except when otherwise noted.

If there is enough material to make 1 suit of armor (which includes gauntlets and helm) that same material could be used to make 1 Tower Shield, 2 large shields or 4 small shields or 8 Bucklers or 9 sets of gauntlets and helms or 18 gauntlets or 18 helms. 1 medium sized suit of armor = 3 small sized suits of armor.

Land Dragons are the largest and most heavily armored dragons in Sion. Their scales are the biggest and hardest and most suitable for plate armor. Under dragons have the toughest hide. Sky Dragons have the lightest dragonhide. Water Dragon dragonhide is the best for scale armor.

Dragonhide has magical damage reduction and each type of dragonhide has its own form of energy resistance and special qualities. Dragonhide gets better with each age category of the dragon in this regard.

Dragon Type
Land Dragon Under Dragon Sky Dragon Water Dragon
Armor Type Armor Bonus Armor Bonus Armor Bonus Armor Bonus
Hide Armor - +3 AC Bonus, -1 Armor Check Penalty, +3 Move Silently 1/2 weight, Counts as Light Armor Floats
Scale Armor - -1 Armor Check Penalty 1/2 weight, Counts as Light Armor +3 AC Bonus, Floats
Breastplate Armor +3 AC Bonus, Hardness 15, Double Armor HP’s -1 Armor Check Penalty 1/2 weight, Counts as Medium Armor Floats
Half Plate Armor +3 AC Bonus, Hardness 15, Double Armor HP’s -1 Armor Check Penalty 1/2 weight, Counts as Medium Armor Floats
Full Plate Armor +3 AC Bonus, Hardness 15, Double Armor HP’s -1 Armor Check Penalty 1/2 weight, Counts as Medium Armor Floats
Land Dragon
Age Size Types of Armor Special Qualities
Wyrmling M 1 Large Hide Shield + Helm and Gauntlets ER 1 Fire
Very young L 2 Large Hide Shields or 1 Suit of Hide DR 1 Magic
Young L 1 Large Scale Shield and 1 Suit of Scale ER 2 Fire
Juvenile L 2 Large Scale Shields and 1 Suit of Half Plate DR 2 Magic
Young Adult H 2 Large Scale Shields or 1 Suit of Breastplate or Full Plate ER 5 Fire
Adult H 1 Large Plate Shield and 1 Suit of Breastplate or Full Plate DR 5 Magic
Mature adult H 2 Suits of Breastplate or Full Plate ER 10 Fire
Old G 3 Suits of Breastplate of Full Plate or 1 Suit of Large Size DR 10 Magic
Very old G 1 Large Tower Plate Shield and 1 Suit of Large Size Breastplate of Full Plate ER 15 Fire
Ancient G 2 Suits of Large Size Breastplate of Full Plate DR 15 Magic
Wyrm G 3 Suits of Large Size Breastplate of Full Plate or 1 Suit of Huge Size ER 20 Fire
Great wyrm C 1 Huge Plate Tower Shield and 1 Suit of Huge Breastplate or Full Plate DR 20 Magic
Under Dragon
Age Size Types of Armor Special Qualities
Wyrmling T 1 Small sized Hide Buckler ER 1 Acid
Very young S 1 Small sized suit of Hide DR 1 Magic
Young M 1 Small Hide Shield + Helm and Gauntlets Er 2 Acid
Juvenile M 1 Large Hide Shield + Helm and Gauntlets DR 2 Magic
Young Adult L 2 Large Hide Shields or 1 Suit of Hide ER 5 Acid
Adult L 1 Large Scale Shield and 1 Suit of Scale DR 5 Magic
Mature adult H 2 Large Scale Shields and 1 Suit of Half Plate ER 10 Acid
Old H 2 Large Plate Shields or 1 Suit of Breastplate or Full Plate DR 10 Magic
Very old H 2 Suit of Breastplate or Full Plate ER 15 Acid
Ancient H 2 Large Plate Shields and 2 Suites of Breastplate or Full Plate DR 15 Magic
Wyrm G 3 Suits of Breastplate of Full Plate or 1 Suit of Large Size ER 20 Acid
Great wyrm G 1 Large Tower Plate Shield and 1 Suit of Large Size Breastplate or Full Plate DR 20 Magic
Sky Dragon
Age Size Types of Armor Special Qualities
Wyrmling S 1 Small sized suit of Hide ER 1 Electricity
Very young M 1 Small Hide Shield + Helm and Gauntlets DR 1 Magic
Young M 1 Large Hide Shield + Helm and Gauntlets DR 2 Electricity
Juvenile L 1 Suit of Scale DR 2 Magic
Young Adult L 1 Large Scale Shield and 1 Suit of Scale ER 5 Electricity
Adult H 2 Large Scale Shields and 1 Suit of Half Plate DR 5 Magic
Mature adult H 2 Large Scale Shields or 1 Suit of Breastplate or Full Plate ER 10 Electricity
Old H 1 Large Plate Shield and 1 Suit of Breastplate or Full Plate DR 10 Magic
Very old H 2 Suits of Breastplate or Full Plate ER 15 Electricity
Ancient G 1 Large Tower Plate Shield and 1 Suit of Large Size Breastplate of Full Plate DR 15 Magic
Wyrm G 2 Suits of Large Size Breastplate of Full Plate ER 20 Electricity
Great wyrm G 3 Suits of Large Size Breastplate of Full Plate or 1 Suit of Huge Size DR 20 Magic
Water Dragon
Age Size Types of Armor Special Qualities
Wyrmling M 1 Large Hide Shield + Helm and Gauntlets ER 1 Sonic
Very young L 2 Large Hide Shields or 1 Suit of Hide DR 1 Magic
Young L 1 Large Scale Shield and 1 Suit of Scale Er 2 Sonic
Juvenile L 2 Large Scale Shields and 1 Suit of Half Plate DR 2 Magic
Young Adult H 2 Large Plate Shields or 1 Suit of Breastplate or Full Plate ER 5 Sonic
Adult H 1 Large Plate Shield and 1 Suit of Breastplate or Full Plate DR 5 Magic
Mature adult H 2 Suits of Breastplate or Full Plate ER 10 Sonic
Old G 3 Suits of Breastplate of Full Plate or 1 Suit of Large Size DR 10 Magic
Very old G 2 Suits of Large Size Breastplate of Full Plate ER 15 Sonic
Ancient G 3 Suits of Large Size Breastplate of Full Plate or 1 Suit of Huge Size DR 15 Magic
Wyrm C 1 Huge Plate Tower Shield and 1 Suit of Huge Breastplate or Full Plate ER 20 Sonic
Great wyrm C 2 Suits of Huge Breastplate or Full Plate DR 20 Magic


Shields

Shields are unique in that they are assumed to be hit for any blows to the arm or chest (that aren’t called shots) if they are equipped and thus offer fortification vs. critical hits to those areas. Tower shields will also offer fortification to the legs.

Dragonhide Shields

Hide or scale shields made from dragonhide are presumed to cover a wooden or metal core. Only Plate shields made from dragonhide are considered to be made from actual dragonscales.

Shields Hardness HP Fortification
Buckler 10 5 15%
Shield, Light Wooden 5 7 20%
Shield, Light Steel 8 10 25%
Shield, Heavy Wooden 6 15 35%
Shield, Heavy Steel 10 20 40%
Shield, Tower 10 40 55%


Helmets

Wearing helmets helps with fortification vs. critical hits to the head and/or eyes. Disregard the descriptions of certain types of armor in the players handbook. Helmets are not included. I say this because the rules do not penalize Spot and Listen checks when wearing armor, which they should if it included a helmet.

Open Faced Helms Listen/Spot Fortification Weight Hardness HP Cost
Leather -2, -2 10% 2 2 5 3gp
Studded Leather -2, -2 12% 3 3 8 4gp
Hide -2, -2 15% 3 4 15 5gp
Reinforced Hide -2, -2 20% 4 6 20 7gp
Chainmail -2, -2 30% 4 7 25 8gp
Plate -2, -2 50% 5 10 25 10gp
Closed Faced Helms Listen/Spot Fortification Weight Hardness HP Cost
Leather -4, -4 10% 4 2 8 12gp
Studded Leather -4, -4 12% 5 3 12 13gp
Hide -4, -4 15% 5 4 20 13gp
Reinforced Hide -4, -4 20% 6 6 25 14gp
Chainmail -4, -4 30% 6 7 30 15gp
Plate -4, -4 50% 8 10 30 20gp


Gauntlets

Wearing gauntlets helps with fortification vs. critical hits to the hands. Disregard the descriptions of certain types of armor in the players handbook. Gauntlets are not included. I say this because the rules do not penalize certain skill checks when wearing armor, which they should if they included gauntlets. These skill checks would be Climb, Craft, Forgery, Heal, Open Lock, Sleight of Hand, Swim, Tumble, Use Magic Device and Use Rope.

Gauntlet Type Skill Checks Spell Failure Fortification Weight Hardness HP Cost
Leather 0 +5% 10% 3 2 5 5gp
Chainmail -2 +10% 30% 4 10 20 8gp
Plate -4 +15% 50% 6 10 25 16gp


Weapons

Bolas: Are no longer considered a weapon that automatically targets the legs. They may also be used to choke someone around the neck.


Slings:

Slings have been given a very low standing in D&D (and Pathfinder) while history shows they were very effective and cheap weapons. This supplements weapons present in the player’s handbook and clarifies differences. Slings in the hands of a Warslinger are no puny or laughing matter.


Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Simple:
Sling 1d3 1d4 x2 50ft B
Martial:
Short Sling 5sp 50ft B
Long Sling 5sp 250ft B Can’t have anything Adjacent
War Sling 300gp (19-20) 100ft B
Ammo:
River Stones 1d4 1d6 x2 2 B -2 hit
Clay Bullets 5sp 1d4 1d6 x2 1 B
Iron Bullets 5gp 1d4+1 1d6+1 x2 x2 2.5 B
Lead Glandes 10gp 1d6+1 1d6+1 x3 x2 2 B/S

Weapons Descriptions:
Sling: The strength of a sling and how it’s used is dependent on the size of the leather cup and the length of the strings. The default ‘sling’ listed has it’s string six inches to a foot long. Ammo tends to be really small, so it’s effectiveness is lower than other types of slings.

Short Sling: The string length is increased (2-3 feet) and cup size increased. This allows projectiles to reach faster speeds than can be thrown, and also use larger and/or denser ammo. Add Strength and a half to damage.

Long Sling: With string lengths three feet or longer the sling requires plenty of room to use. Used for long distances and can’t be used near anything within 5 feet. Add Strength and a half to damage.

War Sling: Basically a Short Sling, only it’s lovingly crafted and masterwork quality. Due to precision work the cup and the best materials and built to last. Likely includes intricate patterns in it’s plaited braid and even reinforced with some wire. The extra work increases the range and gives a +1 to hit. Rarely are these found in shops, rather experienced Slingers tend to make their own (and several of them). Add Strength and a half to damage.

Ammo: – Prices/weight is assumed in groups of 10.

River Stones: Free to find as you walk along a river bank or down the road. Due to non-uniform shape firing accurately is more difficult (-2 to hit). About the size and shape of an egg.

Clay bullets: Rolled with clay and other materials, then fired or let to dry they will all be the same size and shape that accuracy is no longer an issue. Can also be made or bought in bulk. A little bigger than an egg.

Iron Bullets: Iron or steel balls used for machining and for musket/revolver users, these are heavier than the clay counterparts but tend to do more damage. Slightly smaller than clay bullets and river stones, usually quite round.

Lead Glandes: Heavy and dense ammo, they are rather small for their size but pack the most punch and travel the fastest and farthest. A quarter the size of clay bullets and oval shaped. Quite often they pierce armor and embed themselves into enemies.

Armor and Weapons

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