Spells

Spells


Limited Spells

The Following Spells do not exist on Sion unless they are a function of an artifact or a special site.


Changed Spells

These spell no longer functions as a means of determining alignment. Instead, they detect the presence of creatures with the appropriate subtype; the presence of specific magical auras, taint or holiness.

This spell cannot be used for a called shot of any kind. It’s bonus only applies to hitting a target, not where it hits it.

These spells can now be cast as a swift action.

Spells


Limited Spells

The Following Spells do not exist on Sion unless they are a function of an artifact or a special site.


Changed Spells

These spell no longer functions as a means of determining alignment. Instead, they detect the presence of creatures with the appropriate subtype; the presence of specific magical auras, taint or holiness.

This spell cannot be used for a called shot of any kind. It’s bonus only applies to hitting a target, not where it hits it.

These spells can now be cast as a swift action.

Studying/Praying for spells

Due to the often slow pace of a play-by-post game, we will be using altered rules for regaining spells. There is still a minimum 24 hour requirement before you can study or pray to regain spells. However the rest requirement is waived.

The One Hour Rule

To either pray or study to regain spells, a minimum DC 10 Concentration check is required. That DC raises by one for every caster level you possess. (Perhaps higher at DM’s discretion) You must also have at least a full hour available for the task. If you pass the check and are not interrupted you are assumed to have regained all your spells.

If you are interrupted in say 30 minutes… you only regain half of your spells starting from the lowest to the highest levels.

Re-attempting the 1 Hour Rules is not allowed if you are interrupted. You may still attempt to re-learn the rest of your spells using the Less than One Hour Rules below.

Less Than One Hour Rules

If you do not have a full hour to regain all your spells you may (or may not) still regain all your spells, it depends on exactly how much time you have available.

0 levels spells can be re-gained at two per minute. 1st level spells at one per minute. 2nd level spells at one per two minutes. Etc. Calculate how much time it takes to re-learn all your spells in this way and how much time you have available. (or at least a rough-assumption.)

Unlike the One Hour Rules, the base DC for using these rules starts at DC 10 for a caster that only knows 0 level spells, raising by one for every spell level they are capable of casting.

[Note: If you know you do not have time to regain all your spells in less than an hour, you do not have to attempt to regain the higher level spells and can thus lower your base DC.]

Partial successes are also allowed if you fail this check. The maximum level spells you manage to regain depends on how high your roll was. (For example, A 18 result from the above example will allow you to regain only up to 8th level spells)

Interruption of concentration during the period required using the Less Than One Hour rules means you only regain the spells you had time to regain before you were interrupted.

Multiple Attempts

More than one attempt to re-gain spells by the Less Than One Hour Rules is allowed if you are interrupted, but the base Concentration check DC raises by 1 for each further attempt. If you fail any of these multiple attempt rolls, you must wait another full hour before attempting another one because your concentration is too frazzled.]

The Ability Modifier Rule

You may regain as many spell levels of spells as your primary ability modifier bonus automatically after 24 hours has elapsed, provided you have at least 1 minute (10 rounds) of peace to concentrate.

You may choose which spells are automatically regained, but the spell level must be less than or equal to the modifier. (For example, a Wizard with a 16 Int can regain three 1st level spells or one 3rd level spell, OR six 0 level spells).

If you are interrupted, the automatic spells are not lost… but they must be regained during a normal One Hour Rule concentration check or Less Than One Hour Rules Concentration check.

[Note: If your primary ability modifier is a negative instead of a bonus… you apply that penalty to your Concentration check roll as a negative modifier instead. ]

Spells

Dark Days in Sion Narayan