Dark Days in Sion
Long since on the decline, Org are a wise, long-lived, peaceful race who in a bygone age rivaled humanity in scope and scale. Indeed in prior eras the Org were revered and awed by primitive human cultures. However the Org were not models for modern human civilization. Their culture prided individual freedom above all.
Org tribes sometimes gathered together for mutual benefit or protection but they built no cities, amassed no armies and formed no complex hierarchies. Theirs was a society of mutual respect and simple living. Org youth were sent away at the age of early maturity to live at a monastery where they were educated and observed by monks. Each youth was evaluated and coached to choose a path for themselves in preparation for adulthood.
Some took up a trade, others delved into the mysteries of history, philosophy, magic or current events until they were ready to set out on their own. This phase of every Orgs life was very much at the heart of their values known as “the wandering”.
During their wandering every Org was forbidden to stay at one place for longer than a month unless great hardship or illness befell them. This forced them to be adaptable, hardy and sociable teaching them respect for everyone they encountered. The wandering had no set time limit and for a few it always held appeal.
Eventually most Org decided they wanted to settle down somewhere even if it ended up being their childhood home. When this happened the wanderer approached the local head shaman and made his case. The head shaman would interview the wanderer carefully considering how they might contribute to the village or tribe and how they might match with a potential mate.
If the wanderer was a good fit they would be welcomed, if not they would be sent along with no hard feelings. It might even happen that the head shaman would be so impressed by the wanderer that they adopted them into their faith as a shaman.
In any case, once a wanderer found a home it was unusual that they would abandon it. The Org are peaceful but very territorial and defend their homes fiercely. Org were free to move on at any time of course but rarely would they do so unless some great tragedy spurned them or they were exiled for some crime or transgression. If that were the case another wandering would take place until they found a new home.
Matters of violence and capital punishment were handled by a special breed of warrior monk called an Onin. Onin traveled wherever they were needed and carried absolute authority to judge, sentence and punish wrongdoers. However, whenever possible they consulted with local shamans and villagers about their judgements as the will of the community held some sway in matters of justice. As such the Org held few hard-and-fast laws and the people gave input in how they handled justice without reverting to mob violence to carry it out.
Onin observed the most disciplined and dedicated lifestyle ever imagined by the Org. They were chaste, forbidden to marry or own valuables besides their weapons, armor and other practical possessions. Onin were the only Org to build defensive fortifications and practice a military training and ranking system. In times of need, Org villagers could take refuge in Onin forts. The Onin organization was secretive and cloistered. New members were adopted as young orphans.
|Customs, Kinship, and Marriage|