Pronounced Key-oo

Small-sized Winged Humanoid

  • Hit Dice: Same as class
  • Speed: 20ft/40ft(Fly)(Good maneuverability)
  • Armor Class: (+1 Size)
  • Base Attack: Same as class
  • Face/Reach: 5ft/5ft
  • Damage: By Weapon
  • Special Qualities: Low-light vision (Ex), Unerring Direction (Ex)
  • Abilities: +2 Dex, +1 Int, -2 Con, -1 Wis
  • Racial Skills: Balance, Climb, Craft, Hide, Listen, Rope Use, Search, Spot
  • Starting Feats: Typically Flyby Attack or Wingover
  • Bonus Feat: Alertness
  • Special Abilities: None
  • Saving Throws: Ref +3
  • Alignment: Always Chaotic
  • Weapon Proficiencies: All Simple
  • Armor Proficiencies: Light only.
  • ECL: +0

  • Small Size: A Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. A Small character’s carrying capacity is three-quarters of normal. A Small character must use smaller weapons than a medium character.
  • Low-Light Vision: Keu can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Wing-Aided Movement: Keu can use their wings to help with movement even if they can’t fly yet. The extra lift from their wings gives a Keu a +10 racial bonus on Jump checks.
  • Gliding (Ex): A Keu can use their wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Keu glide at a speed of 30 feet (average maneuverability). Even if a Keu’s maneuverability improves, they can’t hover while gliding. A Keu can’t glide while carrying a medium or heavy load.
  • Flight (Ex): A Keu can cease or resume flight as a free action. A Keu can’t fly while carrying a medium or heavy load or while fatigued or exhausted. Keu can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they’re fatigued at the end of the flight.

Keu are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Keu can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach 5HD flying requires no more exertion than walking or running.

A Keu can make a dive attack. A dive attack works like a charge, but the Keu must move a minimum of 30 feet and descend at least 10 feet. A Keu can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Keu can use the run action while flying, provided they fly in a straight line.

If a Keu becomes unconscious or helpless while in midair, their wings naturally unfurl and powerful ligaments stiffen the wings. The Keu descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.

  • Unerring Direction: Keu have an instinctive sense of which direction is north, even when they are underground or otherwise unable to see the sky or other visual cues. Beyond the Material Plane, this ability doesn’t function.
  • Alertness [General]
    • Benefit: You get a +2 bonus on all Listen checks and Spot checks.


Keu are small, winged, bird-like humanoids with a small beak and taloned fingers and toes. Their bodies are plump and puffy (the density is mostly feathers) while their limbs are wiry but surprisingly strong. Males tend to be a bit larger than females, with the largest standing about 5 ft. On average males weigh between 50-70 lbs, and females 40-60 lbs. Keu possess a rainbow-like variety of colored feathers, with certain patterns and shades unique to origins on particular lands and regions of Sion.

Their eyes are bright and intelligent with keen low-light vision. Keu speech is very syllabic and pleasing to hear. Their language is almost impossible for most humanoids (without beaks) to pronounce, but the Keu can speak the language of lipped-humanoids quite easily, and are quite uncanny in their ability to mimic sounds and voices.

Keu do not usually wear clothing. Their water-resistant feathers provide excellent insulation and they consider them far more beautiful than any garment. But if they do wear anything they fancy cloaks, shawls or sashes in the most outrageous colors and patterns to draw attention from their feathers, or perhaps the opposite with plain, flat colors to contrast them. Gloves or shoes are unheard of, as their calloused hands and feet are quite tough.

Keu are very fond of collecting things. Small things they can use and carry with them in small pockets and pouches. Keu love tools, trinkets and jewelry, which gives some people the idea that they must be distant cousins to the gnomes. A notion that offends both races, who are friendly with each other but would never consider each other kin. Keu lay eggs after all, and are incapable of breeding with other humanoids.


Ancient History -3,500 years ago.

Keu are one of the oldest, indigenous races of Sion. Their history goes back before Humans built cities, and before the Vul emerged as their natural predators and mortal enemies. In those ancient times Keu migrated across the skies in huge flocks, landing wherever they could find food, fresh water or a good supply of resources.

Their skills and tools were very primitive however, even more so than early humans which many attribute to the Keu’s lack of imagination. Keu explore, discover, collect and gather, but rarely innovate. Their minds are very much absorbed with their surroundings and the present. Observant, but uncreative, which is why their race quickly went into decline.

Present Era – 500 years ago.

Keu today are spread far and thin across Sion. Only the oldest and wisest Keu can say much about their origins, or identify what the colors and patterns of their own feathers mean after millenia of migration and breeding between their subspecies.


Keu society is like a hive, buzzing with energy and purpose but very introverted. Keu rarely let outsiders live among them.


The Keu worship gods of the sun, the moon and the sky. They are fond of living out in the open where their deities can watch over them. They have several deities, all represented by various birds.

Garuda is their sun god and patron deity. A magnificent golden eagle, he soars across the heavens with wings of fire, and his messengers are the Phoenix, whom the Keu revere as powerful holy creatures.

Andra, goddess of the moon, is his bride and eternal consort. Represented as a pure white owl, watching over her children while they sleep.

Jatayu is their most wicked deity, the vulture, who represents the worst traits and sins in Keu society. Jatayu is also believed to be a spy for the Vul, and superstitious Keu will often blame each other as the cause of a Vul sighting or attack, believing somehow that sinners among them attract the Vul.



The Keu adore birds, and consider them dear cousins. It is a great taboo to harm or cage them.


Customs, Kinship, and Marriage




Interracial Interaction


Dark Days in Sion Narayan