Dark Days in Sion
|Hit Dice:||Same as class||Same as class||Same as class||Same as class||1d8|
|Base Attack:||Same as class||Same as class||Same as class||Same as class||+1|
|Damage:||By weapon||By weapon||By weapon||By weapon||By weapon|
|Special Qualities:||Darkvision 60ft||Darkvision 60ft||Infravision 90ft||Darkvision 120ft|
|Abilities:||+1 Con, -1 Cha||+1 Con, -1 Cha||+2 Con, -2 Cha||+1 Con, -1 Cha||+1 Con, -1 Cha|
|Racial Skills:||(4+ Int)Craft, Listen +1, Move Silently +2, Spot +1|
|Racial Abilities:||Dwarven Blood, Exceptional Craftsman, Stability||Dwarven Blood, Exceptional Craftsman, Stability||Claustrophobia, Dwarven Blood, Exceptional Craftsman, Stability||Dwarven Blood, Exceptional Craftsman, Light Sensitivity, Stability||Dwarven Blood, Exceptional Craftsman, Light Sensitivity, Spell Like Ability, Stability|
|Saving Throws:||+1 Vs. Spells & Spell-like effects, +1 Vs. Poison||+1 Vs. Spells & Spell-like effects, +1 Vs. Poison||+1 Vs. Spells & Spell-like effects, +1 Vs. Poison||+2 Vs. Spells & Spell-like effects, +2 Vs. Poison||Fort +1, Ref +0, Will +1, +2 Vs. Spells & Spell-like effects, +3 Vs. Poison|
|Weapon Proficiencies:||By class||By class||By class||By class||All Simple +1 Martial Weapon|
|Armor Proficiencies:||By class||By class||By class||By class||Light, Medium + Shields|
|Half Dwarf Random Starting Ages|
|Half Dwarf Aging Effects|
|80 Years||121 Years||160 Years||+6d20 Years|
|At Middle Age: -1 Str, Dex, Con. +1 Int, Wis, Cha.|
|At Old Age: -1 Str, Dex, Con. +1 Int, Wis, Cha.|
|At Venerable Age: -3 Str, Dex, Con. +1 Int, Wis, Cha.|
|Half Dwarf Random Height & Weight|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4’ 4"||+2d6||125 lb.||+ 5d20 lb.|
|Female||4’ 0"||+2d6||90 lb.||+ 4d20 lb.|
Claustrophobia: Sundered Half Dwarves are afraid of confined spaces, especially underground. They must roll a Will Saving Throw in order to overcome their fear of the underground before they can enter caves, dungeons, or tombs. If the save fails they will not enter willingly.
Underground a Sundered Half Dwarf attacks with a -2 penalty to their rolls and must make another saving throw every day they remain underground. Should they fail their saving throw the penalty increases by 1 for each additional day they stay underground. If they fail their save they will want to return to the surface by the most direct route possible.
If they fail to reach the surface they may make another save each following day. These saving throws are made at the same penalty as the Sundered Half Dwarf’s current attack roll penalty.
Dwarven Blood: For all effects related to race, a Half Dwarf is considered a Dwarf. Half Dwarves, for example, are just as vulnerable to special effects that affect dwarves as their dwarf ancestors are, and they can use magic items that are only usable by dwarves.
Exceptional Craftsman: Half Dwarves make great craftsmen. At first level, they get to pick one Craft skill. They gain a +4 racial bonus to skill checks with their chosen Craft.
Light Sensitivity: Half Deep Dwarves and Half Duergar are dazzled in bright sunlight or within the radius of a daylight spell.
Spell Like Ability: Half Duergar gain Blur as a spell like ability 1/day.
Stability: Half Dwarves are exceptionally stable on their feet. A Half Dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Though rare, there are times that a human may breed with a dwarf. Whether out of love, rape, or a crazy drunken night at a tavern these situations lead to the outcast race known as the Half-Dwarf.
Because they are Half-Dwarf/Half-Human they tend to be stout but have a sort of stretched out look to their limbs. They have a very Dwarven-shaped head, and the beard to boast about. They generally do not reach over 5 1/2 feet tall but are stout making them weigh about as much as a taller human. Their skin can take the tone from either parent race.
The Half-Dwarf shares the dwarves gruffness but also have the human tendency to be highly emotional. Although their dwarven heritage does make them tend toward law than chaos, half-dwarfs have a lot of varying alignments among them, much like humans.
Most commonly, Half Dwarves tend to come from the Sundered dwarven sub race. They share their tendency for claustrophobia and general filthiness. Many say the Sundered half dwarves have the most dwarven blood, evidenced by their slightly better constitution and general lack of charisma.
|Customs, Kinship, and Marriage|
Half Dwarves will marry humans, dwarves, or other Half Dwarves.
Half-Dwarves commonly get along with all the races that Dwarves do. They also share the same enemies. They can get along well with Half-Elves because they understand where they’re coming from, but they often see Half Elves as prissy and spoiled.